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Not because it was a bad game — we wouldn't be honoring it if it were. But because, for whatever reason, it bombed in sales.
Maybe parents took offense to the creepy demonic art on its box? Maybe the game was too tough for players to handle? Who knows why, but Demon's Crest somehow managed to earn an interesting distinction among the entire SNES library — it became the only Super Nintendo title in history to actual register negative sales at one point.
That means, in the course of one week, there were more people who returned the game to get their money back than there were others who actually purchased and kept it.
Breath of Fire was Capcom's original attempt at carving out their own piece of the bit RPG pie, the first installment in a role-playing series that would go on to see four future sequels — including one we've already featured earlier on this list.
It's hard to sum up this one when we've just talked about Breath of Fire II, too, because the games are similar in so many ways.
Both of them feature a main character named Ryu whose ancestry dates back to a legendary Dragon Clan. And both of them have similar gameplay, with turn-based battles and random enemy encounters.
But hey, this is the first one! That means it's more original and II was just copying it, right? Far and away one of the most brilliantly original game designs ever conceived, E.
The game started you off as the lowliest of lifeforms and tracked your evolution over time — an evolution you could entirely influence.
If you wanted your fish to develop powerful jaws, or an angler's antennae — you could do that. When you made it to dry land you could evolve legs bred for hopping or running.
You could grow bat wings or bird feathers. Have a giraffe's neck or an elephant's trunk. It was wild — the combinations were endless, and each choice had an actual effect on how your animal played too.
It wasn't just cosmetic. Games like Spore continued the tradition of letting players craft weird, wild creatures to control. But E. The franchise-launching first installments of long-running series continue to appear as our countdown continues, and Ogre Battle is the next to be honored.
This in-depth tactical strategy game had so many different elements included in its design that you could play it for weeks and still not see everything inside — from forming parties of characters to marching across the world map looking for fights, from an alignment system that tracked the morality of your actions to a tarot card mechanic that could change that course of a battle, this game had it all.
Ogre Battle would go on to inspire sequels on the N64, Game Boy Advance and beyond. Another great series that the Super Nintendo helped to start.
How do you make a cybersuit-wearing mutated earthworm superhero even weirder? Give him a backpack stuffed full of snot. That was Shiny's big addition to this bit sequel, as our hero Jim gained a sidekick whose name actually was Snott and who was, in function and form, just a giant sticky booger.
Snott would assist Jim by helping him to stick to and swing from certain ceilings, while also blowing him into a parachute-like snot bubble to help our hero slowfall from precarious heights.
The new dynamic, while gross, actually added a lot to the experience — and made us decide to give Earthworm Jim 2 a loftier position on the countdown than its predecessor.
Turtle Power! You can't have a nostalgic look back on any part of the '90s without running into the Teenage Mutant Ninja Turtles at some point, and sure enough here they are clocking in at 39 on our countdown thanks to the SNES port of their incredible arcade brawler Turtles in Time.
This game had it all — bright graphics that perfectly captured the look and personality of the classic cartoon, a cool Mode 7-utilizing throw attack that let you toss enemies into the screen and, best of all, time travel.
Seeing Leo, Raph, Don and Mikey warp through history and pop up in the age of the dinosaurs, the wild west and the far-flung future was even more epic and awesome than we could have imagined.
Man, Kirby is killing this countdown — this is his fourth featured game after Kirby's Avalanche, Kirby's Dream Land 3 and Kirby Super Star.
And, spoiler warning, it'll also be his last on the list. There aren't any SNES Kirby games left after all, we've included them all.
Kirby's Dream Course trumps all of the pink hero's other bit efforts in our eyes for how amazingly inventive it was.
Because it was, essentially, a mini-golf game with Kirby as the ball. As simple as that sounds, though, this design was deviously difficult to master — you had to use precision tactics and exacting timing to get the rotund hero to roll, hop and drop into the hole and make par.
While also dodging loads of Dream Land enemies, and occasionally absorbing their powers to help Kirby move along. Proving that Konami's Gradius series wasn't the only shooter worth playing early on in the SNES library, Capcom also offered up an energetic port of their arcade game, U.
This game is nuts — a side-scrolling shooter starring real-world jet fighters instead of spaceships and featuring a cast of anime-styled characters, it packed in tons of power-up items, explosive boss battles and even a running cash total for your pilots.
You could use that money to buy more planes and wilder weapons, of course. Even crazier was the fact that Capcom went the extra mile for this SNES port, actually infusing it with even more options and upgrades than the arcade original had.
Home console ports usually go the other direction, sacrificing content in order to fit the home format. Not U. It soared. Professional basketball has never been as much fun as in NBA Jam, the '90s arcade great that took nearly every rule of the game and threw it out the window — replacing them with a vision of the sport where every contest is reduced to a two-on-two matched between superpowered superstars who can leap 50 feet into the air, drain jumpshots from the farthest reaches of the court and literally catch on fire without being burned.
NBA Jam was an absolute blast in its coin-op cabinet, and when it came home to the SNES it got even crazier with a wide variety of secret codes and hidden playable characters — like President Bill Clinton.
The game that made Will Wright a household name and really put the simulation genre on the map, SimCity had already been a success on home computers for a couple of years before the SNES was released — and Nintendo, liking what they saw, worked out a rare deal to develop their own version of the title for the new bit console.
Nintendo's SimCity launched alongside the Super Nintendo in , and it supported its core gameplay of city management and construction with a generous helping of Nintendo fanservice — Bowser would rampage through your 'burg as a Godzilla-sized monster and a Mario statue was available as a unique city landmark.
Wright, the new host character created for this game, even went on to become a minor Nintendo star himself with cameo roles in The Legend of Zelda: Link's Awakening and Super Smash Bros.
Contrary to its numbering, Lufia II is actually a prequel to the first Lufia released on the SNES — it's set years earlier in the timeline and chronicles the events that led up to the first game's story.
Those events? The rise of the Sinistrals, of course, a group of villainous would-be gods who appear suddenly on the planet and challenge any of the world's warriors to try to oppose them.
The combination of Gundam-like mobile suits and Americans taking a break from the galaxy far, far away turned out to be a great one, though, as Metal Warriors was a total blast to play.
The game also broke new ground by including a two-player split-screen versus mode, another rarity thrown into the already odd mix of uncommon elements.
Ganbare Goemon! It's a bit upsetting to get to The Legend of the Mystical Ninja here on our countdown, because it reminds us how many different Goemon games have never been localized for American audiences.
We've got to celebrate the ones we have received, though, and this SNES sequel served as the series debut for our audience — and it was a great first pick.
Though it called him "Kid Ying" at the time, The Legend of the Mystical Ninja introduced us to Goemon's world — a wacky take on feudal Japan where cartoonish demons are just as likely to goof around and crack a joke as they are to attack you.
This sequel was also supported by a variety of fourth-wall-breaking nods to other Konami properties, like a playable Gradius mini-game. Following up the explosive debut of the Mega Man X series was no small task, but Mega Man X2 accomplished the job admirably.
This second X game gave our futuristic Mega Man a fresh set of animal cyborg foes, including such memorable bosses as Wheel Gator, Bubble Crab and Overdrive Ostrich.
X2 also succeeded in bringing series sidekick Zero back to life. After his sacrificial death in the first X game, our hero Mega Man could complete a set of sidequests to restore his friend to working order.
Good thing, too — otherwise Zero would have just been a one-and-done cameo character in a single game. Erik the Swift, Baleog the Fierce, and Olaf the Stout are a trio of time-traveling Norsemen who've gotten themselves into quite a puzzling predicament.
They've been kidnapped by an alien emperor who wants to put them on display as part of his intergalactic zoo, and they've got to escape and make their way back home to good old Norway.
The puzzle dynamics Blizzard created for The Lost Vikings were nearly perfect, as each level was a head-scratching brainteaser that you could only solve by taking full advantage of each viking's unique skills — Erik's speed, Baleog's bow and Olaf's ability to stand there and get stepped on.
OK, Olaf could do other things too. This was an early masterpiece for Blizzard, and thankfully we also got a sequel, The Lost Vikings 2, before the company moved on from Nintendo development.
This first-party puzzler is mostly known for the distinction of its NES edition, as it served as the last officially released game for that 8-bit system when it shipped to stores over 9 years after the NES first went on sale in America.
A SNES version debuted that same day, though, and it was such a great game that it deserves this lofty placement on our bit list — no boost from its NES version needed.
While most other games in the genre just had you direct the falling blocks themselves, Wario's Woods innovated in the puzzler category by actually giving you a character to control inside the playing field — Toad from the Mario franchise, who's taking on the oddball Wario and trying to keep him from wreaking havoc in a friendly forest.
It was a great design, and also served as Wario's first title role. Donkey Kong Country is the game that saved the Super Nintendo.
When Sony's first PlayStation arrived, people started getting drawn to its modern media format and promise of 3D visuals.
Many thought the bit SNES just wouldn't be able to keep up anymore. But a little company called Rare shocked us all by developing such an amazing and eye-catching new graphical style that no one could imagine the Super was actually capable of such graphical feats.
But it was, and CGI graphics burst onto the scene to redefine and redirect the entire industry. Donkey Kong was entirely reinvented in the process too, transforming from a girlfriend-napping arcade villain to a necktie-wearing headlining hero.
He's been restored as one of Nintendo's most notable mascots ever since. Two great tastes that taste great together. Mario at first appeared to be a simple bit repackaging of Nintendo's two most popular 8-bit puzzler — the classic falling block puzzler from Russia, Tetris, and the color-matching capsule-dropper, Dr.
But the most unique thing about this joint cartridge wasn't that you could play those games separately — it was that you could play them together.
Mario included a unique multiplayer mode that challenged you to play both games at the same time. You clear some lines in Tetris, jump over to zap some viruses in Dr.
Mario, then head back over to Tetris to wrap things up. It was a great idea and a great way for two puzzler lovers to square off in a head-to-head challenge too.
The last of the three installments released in the Super Nintendo's groundbreaking Super Star Wars series, Super Return of the Jedi featured the same tough-as-nails, action-heavy version of its adapted film as the two titles preceded it — but it eclipsed them in gameplay variety.
The roster of playable characters grew to five different heroes here, as in addition to controlling Luke, Chewie, and Han, you also now got to step into the role of the rugged, bow-wielding Ewok Wicket and wear the gold bikini as slave-costumed Leia.
Leia wasn't showing that much skin for the entire adventure, of course, as she also wore her bounty hunter disguise and Endor forest survival gear at the appropriate points in the story — which just added more variety to the gameplay, since each wardrobe change gave her all-new moves and abilities.
Mortal Kombat II is considered by many to be the pinnacle of the series. The cast of characters got larger, the moves were expanded, and the fatalities got bloodier.
Seriously, all the best character got introduced in MK II. Kung Lao, Kintaro… not to mention awesome locations like the acid pits and the living forest.
Mortal Kombat II is still one of the most fun bit fighters to play, and it looked awesome on the SNES, with huge, colorful characters, and lots of blood unlike the previous censored Mortal Kombat.
Konami used every trick up the Super Nintendo's sleeve to make Contra III: The Alien Wars the ultimate SNES shooter: Giant bosses, synthesized hard rock sounds, a crazy, spinning Mode 7 top-down mode and a boss fight where you freaking hang from flying missiles were just some of the things that made Contra III the most "extreme" game available at the time.
While previous Contra games drew inspiration from action movies like Rambo and Aliens, Contra III features some suspiciously Terminator-like cyborgs, an evil Boba Fett wannabe and whole host of other blockbuster movie references that add to its distinct early s charm.
In fact, the company was so good that many of its licensed titles would rival even the efforts of Nintendo itself. DuckTales, anyone? The Magical Quest Starring Mickey Mouse was seemingly yet another title starring the iconic cartoon character, but it mixed spectacular platforming with costume-based action to great effect.
To this day we'll never forget the Magician, Firefighter and Mountain Climber Mickeys attempting to thwart the evil Emperor Pete.
While the SNES Mouse peripheral never really took off in the grand scheme of things, it did give us Mario Paint, a Nintendo themed creativity studio complete with drawing, animation, music composition modes Dozens of familiar Mario shapes appeared in the forms of stamps and brushes and players could even recreate the tunes from popular Nintendo games using the sound effects from the games themselves, leading to hundreds of 1UP sound cover versions of popular songs that are still a blast to listen to today.
The Castlevania series has a long and distinguished legacy, and Super Castlevania IV is among the best it has to offer. A perfected and greatly expanded on reimagining of the first Castlevania for the NES, IV follows the trials of Simon Belmont as he and his legendary whip, The Vampire Killer, attempt to defeat Dracula and restore order to the world.
Castlevania IV took the original premise and added five new levels including ones that take place outside the castle , as well as tighter controls and a few additional gameplay mechanics like enhanced whip functionality.
All of these reasons make it one of the best the SNES has to offer. One of the greatest games on the SNES just happens to be an upgraded compilation of Nintendo's best NES efforts.
Crazy, right? Still, when you're talking about the first three Super Mario Bros. Before remakes and upgrades were common, Nintendo pulled together some of Mario's grandest adventures, included the original Super Mario Bros.
In some ways these games are so good that it was hard not to make this compilation 1 on our list. Fireworks Simulator Mit dem "Fireworks Simulator" für Windows werden Sie zum Pyrotechniker und erstellen für Silvester Ihr eigenes Feuerw Ubisoft Connect ehemals Uplay PC.
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Every Ice Hockey player discovered their own perfect combination of men, and then it was on to the ice. The only game that ended up rivaling this excellent design was Konami's Blades of Steel, but the two were different enough to own and enjoy both which is why you'll find Blades on this countdown.
I think I've got the same fond memory for this one as everyone else does: skinny dude, medium dude, and fat dude. Do you need anything else?
It's no Blades of Steel hell EA's NHL09 isn't Blades of Steel , but growing up in Minnesota and playing on a hockey team ensured that this one was in the NES as much as Super Mario 3.
Good stuff. It doesn't take a master of Mad Gab to discern the phonetically equivalent true title Konami was going for with this one, especially after you realize that the setting is a Soviet stronghold and all of the enemies are Communists.
You've got to remember the historical time period that the NES was released — it was an age when the Cold War was still a very prominent problem in many American's minds, and game companies certainly didn't shy away from the free advertising that the fear-inspiring nightly news and morning papers were instilling in the purchasing public.
Instead, it was a lot easier to take your time and advance through each level slowly, as waves of soldiers spawned from all direction to charge you and kill you dead.
Your standard melee attack was a stabbing knife, with distance-attacking firearms available later on, but no matter what your armament, you had to be precise with your placement or cheap death was inevitable.
This is the original co-op Splinter Cell minus the stealth part. Two guys with a knife and a suicide complex decide to invade Russia. The day this one was conquered was when I finally found Game Genie codes, booted up two players and made sure either my brother or I stayed alive to keep the progress on our assault.
We won. Teenage Mutant Ninja Turtles was a smash phenomenon in the late s. Naturally, it was only a matter of time before a videogame followed the television show and toys.
Developed by Konami and published by its subsidiary Ultra a ghost publisher created only so that Konami could publish more games per year than Nintendo allowed , TMNT proved to be a fun, challenging game with crisp graphics and compelling gameplay.
The great thing about TMNT was its ability to let gamers use all four Ninja Turtles at will, even though it was only a one-player action game.
It also had multiple fields-of-view, from top-down navigation to side-scrolling sequences, the perspectives were mixed up considerably at a time when games were usually from one outlook only.
Unfortunately, this game didn't satisfy everyone. Many gamers wanted a port of Konami's arcade beat-'em-up of the same name instead, but had to wait until , when a port of the arcade classic came to the NES under the TMNT 2 moniker.
Once again I say "screw you Angry Nintendo Nerd" with this one. Some people just aren't wired for old school gaming, apparently. In fact, all the negative feelings around this one almost kept it off the list, but when it comes down to it Teenage Mutant Ninja Turtles was one of the greats, and a dang good title.
It has its quirks, and the water level is insane, but it crams a lot into an NES cart. For as much as I played this one as a kid, it had to make the list.
If that was your name in high school, nobody would have ever messed with you. And that's exactly the plot here — Astyanax is a year-old Greenview High student who just so happens to be named after the figure from Greek mythology and also just happens to be swept away to a distant magical land called Remlia where he's asked to, of course, save a kidnapped princess.
It's a familiar premise, but with a pretty unique protagonist — and his weapon is what makes the gameplay a winner.
Astyanax is armed with a massive golden axe which has a unique mechanic attached to it — it's linked to a power meter at the bottom of the screen which depletes and refills after every attack.
So, if you just hack away with short, quick slashes each one will be pretty wimpy. But if you wait for the axe's power to fully recharge between swings, the individual swipes will pack more impact.
The concept added some strategy to the mix, and makes this one fondly remembered to this day along with that unforgettable name.
Another home port that differs from the arcade, this one has a cheat code that makes Astyanax invincible except from pits. I love games with invincibility codes — and considering the number of cheap enemies you fought, it was a good idea to leave it on.
Back in the day of the NES, the now-common occurrence of franchise flooding was seldom a problem. And for the most part, franchises that did flood the NES were of a high quality.
Cue Dragon Warrior III, the third game in the long-running RPG series from Enix, a game that came only a couple of years after the original landed stateside.
A hit among the new RPG crowd that was developing around Nintendo's 8-bit console, Dragon Warrior III continued with conventions set by, of all games, Dragon Warrior II.
In the original Dragon Warrior, the hero was on his own. Fighting enemy parties that never consisted of more than one enemy, the original was about narrow-minded preparedness.
Dragon Warrior III continued to open up both the gamer's party and the enemy parties to more than one per side, creating for the first time in the series a real feeling of strategy.
RPG parties with role characters, like healers and fighters, were brought to the forefront of Dragon Warrior III, and just about every J-RPG made ever since.
As a big fan of Final Fantasy's class system I was one happy little kid when I fired up Dragon Warrior III to discover that it had added a similar job system of its own.
The game also seemed to take forever to play — which made me wonder at the time if it was one of the biggest games ever made.
It wasn't, of course, but it felt that way. Mega Man is one of the few franchises on the NES that made it to four games. The fourth game in the franchise had little to offer fans that was different, other than a new cast of interesting Robot Masters, a new character Eddie and a new ability for Mega Man to exploit charging your arm cannon.
But when something isn't broken, you shouldn't attempt to fix it, and Capcom released what was in essence the same experience from the three earlier titles in the series.
And guess what? No one complained. What was most interesting about Mega Man 4 was its ability to tell a deeper story than what was told in the past three iterations in the series.
Capcom seemed to remove Mega Man's classic foil, Dr. Wily, in lieu of a new creator of evil robots, Dr.
But when it's revealed that Wily is indeed behind Cossack's deeds, Mega Man is forced to trek through not one end castle, but two, a trend that is kept up in Mega Man 5 and 6 as well.
When I lived in New Hampshire, there was a videostore that rented NES games well into the PSX era. I was lucky enough to rent Mega Man 4 over and over again before buying it later on.
Being the first Mega Man game with tangible secrets within, Mega Man 4 got a lot of playtime when I was a youngster.
But the Balloon Adaptor and Wire Adaptor didn't elude me for long, as useless as they were. A puzzler in the same style as HAL Laboratory's famous Adventures of Lolo series, Kickle Cubicle put players in the role of a character aptly named Kickle, who is on a quest to liberate his kingdom from the grasp of an icy evil.
The very last project created by Irem for the NES, Kickle Cubicle appeared to be a straight rip-off of the aforementioned Adventures of Lolo, but had gameplay features of its own that made it a unique offering, and one worth anyone's time interested in the genre.
Kickle Cubicle's appeal seemed to be centered in its balanced approach. Unlike the Adventures of Lolo series, which was unforgiving in its difficulty, Kickle Cubicle's difficulty spikes were much more reasonable.
Gamers new to this unique genre could easily access the game, but gamers who were veterans of the genre could find enjoyment in the game as well, collecting items in order to reach each subsequent stage.
It's a shame the character known as Kickle has died with history, as well. We would have like to see more from our little balloon-riding friend.
Out of all of the great games on our list, Kickle Cubicle is one of the few titles I never got to experience until I was an adult.
Constantly being outsmarted by the likes of The Adventures of Lolo, Kickle Cubicle proved to be an entertaining, action-packed alternative that was a little friendlier to all of us puzzle-stupid gamers.
Little Samson arrived at the tail-end of the NES era, when most gamers had moved on to newer, although not necessarily better, consoles. While it clearly adopted its non-linear level select structure from Mega Man, the similarities end there.
In Little Samson you play as one of four different characters: a mouse, a robot, a dragon and a boring ol' human boy. Each character has its own powers and limitations, for instance the mouse makes up for its measly health meter with its ability to cling to ceilings and walls.
Little Samson is one of the most technically impressive NES titles, featuring eye candy like rotating character sprites and colossal bosses in what was ultimately a futile effort to try and entice bit-smitten gamers back to their NES.
The atypical confluence of high quality and low sales of Little Samson ultimately resulted in it being one of the most sought after cartridges for collectors today.
The late, great Little Samson saw extremely weak sales in the US and so it usually comes up short in the Fond Memories department.
As someone who has gone through the effort of tracking down this neglected gem of a Game Pak, I can affirm that Little Samson can hold his own with the Belmonts, Mega Men and Master Higgins' of the era.
Oh Little Samson, we hardly knew ye! Over a decade before the name Tony Hawk first began to become synonymous with skateboarding videogames, Electronic Arts was innovating on the NES with the impressively diverse Skate or Die.
The game, presented in a manner similar to Epyx's popular California Games, came to the Commodore 64 and the NES. Skate or Die brought gamers several different skateboarding events including downhill races, freestyle ramp competitions and a joust match fought in a drained swimming pool.
Then, Skate or Die 2 came along and trumped its predecessor in many ways, offering a full storyline adventure in addition to the standalone skating events as well as adding in the "Double Trouble" half pipe, a massive structure that spanned two full game screens and let you pull off highly stylish for the time vert skating tricks.
Skateboarding continues to be a sport explored in new and unique ways in video gaming today, with EA recently revisiting the concept with Skate and Tony Hawk's series adding the new Ride peripheral, but Skate or Die got it all going.
Honestly, that still amazes me, it was so much better than all of those it was nuts. Also, it was the closest thing to "Gleaming the Cube: The Game" as I could find.
Dumb, I know. One of the major debates among NES aficionados is the sheer amount of ports that appear on the console, and how many of them are inherently sub-par to their arcade counterparts.
One of the counter-examples to this argument is Mario Bros. However, Mario Bros. Why would you buy Mario Bros. Nonetheless, the two games were quite different from one another, sharing their main stars and nothing more.
Old-school arcade gamers have found and will continue to find a lot to love in any iteration of Mario Bros. This isn't the Super Mario Bros. Oddly, I remember the original Mario Bros.
The versus play is simple and even repetitive, but it holds up today. Shotgun, Mario. I had no qualms with wasting the POW block if I didn't get my way.
You know that random guy named Captain Commando in the Marvel vs. Capcom fighting games? This was his debut — hiding inside a jetpack-equipped flying spacesuit and advancing against the forces of auto-scrolling space invaders out in the darkest reaches of the galaxy.
Section Z was a forced-scrolling shooter made by Capcom, one of that company's few entries into a genre more closely associated with Konami in the 8-bit era.
You made your choice, and advanced to a different next level depending on your selection. It was unique, novel and also pretty confusing. But mastery of navigation in Section Z was a true badge of honor to hold in the NES age and Captain Commando survived the adventure intact, after all, if he went on to beat up Wolverine and Ryu in the late '90s and early '00s.
I probably played the first level of Section Z more than any other NES game I owned. It wasn't because I was awful at it though I do remember it to be challenging , but because there was almost something exciting about getting to make a choice of where I went next.
The ability to choose your own path had my permanent attention. If the name "Willow" isn't immediately familiar to you, we suppose you can be forgiven — but you really should get to know it.
Essentially the '80s answer to The Lord of The Rings films, it was a fantasy film written by Star Wars' own George Lucas and directed by Ron Howard — it starred Warwick Davis as a hobbit-esque Nelwyn and none other than Val Kilmer as his brash human companion Madmartigan.
A pretty solid movie, really. Willow on the NES, then, was notable for having the likeness to both actors, as well as many of the supporting cast from the film — it was a movie tie-in adventure developed by Capcom, and was in many ways that company's take on Nintendo's Legend of Zelda formula.
Willow begins simply, buts grows in strength and power as he explores dungeons, gains new items and learns powerful magic spells. It was a solid companion for the early Zelda games, and perhaps a factor in why Capcom was later approached to develop some portable entries in the Zelda series for Nintendo.
I said it then and I'll say it now. The NES Willow game is better than George Lucas' movie. In fact, I liked Willow so much that I'd put it up there on my top list of NES RPG favorites with games like Dragon Warrior, Final Fantasy and Crystalis.
Don't let the title or the source material fool you — this game will grab you right from the start and won't let go just like it did me more than 20 years ago.
It may be hard to believe, but at one point Zombies were a greatly underrepresented class of brain-dead enemy in videogames.
Thankfully, Zombie Nation arrived in the latter days of the NES to smash the zombie barrier. The protagonist of this peculiar game is the disembodied noggin of a samurai, who packs some serious cranial power.
It goes down something like this: an extra-terrestrial force named Darc Seed has zombie-fied the world, oh and there's some kind of stolen sword involved or something.
You take direct control of the samurai's giant head in a sort of side-scrolling shooter that's too deliberately loony not to check out.
Zombie Nation pushes the NES graphical capabilities more than any other shooter on the system, with lots of moving enemies, building destruction and a steady stream of pixilated chaos.
Brazenly over-the-top, Zombie Nation is one of the few NES titles that doesn't take itself seriously. When I first encountered Zombie Nation it was love at first sight: the disembodied head of a samurai destroying buildings with what appears to be vomit?
Yes, please! Perhaps the NES's only intentional B-game, Zombie Nation is actually pretty fun, and always good for a laugh. Featuring a half-and-half game design that blends two distinct types of gameplay into one excellent whole, The Guardian Legend is one of the most influential games in the history of the gaming industry.
You play as The Guardian, a female cyborg warrior tasked with preventing Earth's impending destruction via a collision with a rogue alien world, Naju.
The Guardian must thwart the planet's demise by setting off Naju's self-destruct sequence before it reaches Earth. Gameplay is balanced between controlling The Guardian in humanoid form during overhead exploration and shooting sequences and faster-paced forced-scrolling shooter sequences where she transforms into a fighter jet and blasts, and among other things, gigantic robotic alien crustacean creatures.
The Guardian Legend's developers went on to craft several more classic shooters on platforms beyond the NES, and modern game makers like the creators of Sigma Star Saga at WayForward Technologies continue to laud the game for its innovations in genre-blending.
Miryia's ability to transform into a spaceship and back put Samus Aran to shame. Aside from scoring so many points to break the game, my brother and I enjoy the appearance of Blue Lander — a spaceborne precursor to Kirby and Starfy with his own special jingle.
Although "licensed software" is a term that causes the blood of today's game reviewers to run cold, in the late s, Disney and Capcom formed a union that inexplicably resulted in a steady series of excellent titles for the NES based on Disney trademarks.
Mickey Mousecapade was the first of these, and although it was published by Capcom in the US, it was developed by Hudson and has a different, more primitive feel than the great Disney platformers that succeeded it.
Although you control Mickey, Minnie accompanies you throughout the Mousecapade, which plays out as sort of a puzzle-solving platformer.
Navigating your way through the colorful set pieces proves a bit more harrowing than the colorful, kiddie graphics let on, making it the perfect title to impress girls with… if you're nine, that is.
I didn't care that it was ugly and it was , the platforming goodness of Mickey Mousecapade was surprisingly addictive.
Though I thought the Genesis release of Castle of Illusion Starring Mickey Mouse was ultimately a better game, I found myself going back to play this one more because of how easy it was to get into and how satisfying it was to play.
Lode Runner's saga begins some time before the NES, and many people may correctly classify it as a seminal PC title. But it belongs on our NES list as well, for the port of Lode Runner was pixel-perfect and provided something that only Excitebike had done prior: a level editor.
Using a sort of glorified stamp tool, you could concoct you own mixture of bricks, ladders, ropes and baddies, then set it to life.
It was rudimentary, yes, but it extended Lode Runner's life indefinitely. The main game is an arcade-like collect-athon with a puzzle-solving aspect.
Armed only with a brick-zapping raygun, your only defense in Lode Runner is the ability to bury your opponents alive, thus freeing them of an enticing pile of gold.
The beloved NES game is every bit as addictive today as it was plus years ago, which is a testament to the quality of its design. Although it featured a very simple premise — to collect gold while avoiding enemies — Lode Runner advanced the action-puzzler by adding level deformation to the gameplay mechanics and therefore dynamic solutions to environmental challenges posed.
I spent hours tackling puzzles using different methods — to trap enemies or to drop them through flooring.
And my older brothers, both casual players, could never get past the first stage. By the time Mega Man 5 was released, many imagined this would be the Blue Bomber's last foray in the 8-bit world.
Capcom listened to clamoring gamers' wants and introduced Mega Man's brother Protoman as a character of consequence. Just like Mega Man 4 pulled a bait-and-switch with Dr.
Cossack, Protoman served the same function in Mega Man 5. Clouding Dr. Wily's actual involvement in the nefarious deeds coursing through the game's loose story, a Faux Protoman leads Mega Man on for most of the game until — surprise!
It appears Dr. Wily is behind the madness yet again. Mega Man 5 continues the tradition of tight action-platforming which made the series incredibly prolific by the time of its release.
As usual, the game introduced eight new Robot Masters to defeat in any order the gamer desired, inheriting defeated boss' weapons to use on other less-fortunate foes.
When the eight stage select-bound stages were defeated, players entered a more linear part of the game, where both Protoman's and Dr. Wily's multi-stage castles had to be completed for the gamer to see any light at the end of the tunnel.
I lived in Maine when Mega Man 5 came out, which was an SNES-dominated era in my life. Die Redaktion Artikel-Archiv Mediadaten Datenschutz Impressum AGB Kontakt Problem mit Werbung melden.
Release: Publisher: Ubisoft. USK: nicht eingestuft. Entwickler: Ubisoft Montreal. Genre: Rollenspiel. Entwickler: CD Projekt.
Publisher: Activision Blizzard. Entwickler: Blizzard. Auch für: -. Publisher: Rockstar Games. Entwickler: Rockstar Games.
Entwickler: Treyarch Corporation. Publisher: Bethesda Softworks. Entwickler: Bethesda Softworks. Genre: Strategie.We're over halfway through our countdown of the Top SNES games of all time now, and kicking off this second half of our list is one of Nintendo's original first-party puzzlers. Yoshi's Cookie. Durchsuchen Sie die Top kostenlosen Online-Spiele auf Spiels und entdecken Sie unsere Auswahl der besten und beliebtesten Spiele. Ohne Downloads. Top Downloads der Woche. Top Spiele Downloads der Woche. Frisch getestet. Spiele: Brettspiele & Kartenspiele. Flash- & Browser-Spiele. Jump & Run. Retro Games.